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Riot Games
United States
Приєднався 30 сер 2013
Riot Games was founded in 2006 to develop, publish, and support the most player-focused games in the world. In 2009, we released our debut title, League of Legends, to worldwide acclaim. League has gone on to be the most-played PC game in the world and a key driver of the explosive growth of esports.
As League enters its second decade, we’re continuing to evolve the game while delivering new experiences to players with Teamfight Tactics, Legends of Runeterra, VALORANT, League of Legends: Wild Rift, and multiple work-in-progress titles. We’re also expanding the world of Runeterra through multimedia projects across music, comic books, board games, and the animated series Arcane.
Founded by Brandon Beck and Marc Merrill, Riot is headquartered in Los Angeles, California, and has 4,500+ Rioters in 20+ offices worldwide.
As League enters its second decade, we’re continuing to evolve the game while delivering new experiences to players with Teamfight Tactics, Legends of Runeterra, VALORANT, League of Legends: Wild Rift, and multiple work-in-progress titles. We’re also expanding the world of Runeterra through multimedia projects across music, comic books, board games, and the animated series Arcane.
Founded by Brandon Beck and Marc Merrill, Riot is headquartered in Los Angeles, California, and has 4,500+ Rioters in 20+ offices worldwide.
Crafting Visual Effects in Teamfight Tactics - Super Art Power Hour Ep. 6
Visual effects artists can do anything they want! Well, almost anything. They can’t make that final copy show up in their shop to three-star their carry or save their tank from being boiled in Lissandra’s pot-not yet, at least.
Like any other creative process, VFX relies heavily on shape language, color, and timing. Normally an artist would have about three days to build something like this. A 72-hour-long play-by-play didn’t feel quite right, so instead we’re putting three hours on the clock and then distilling it all down to one powerful hour-long 45-minute video.
We linked up with visual effects artist Jonathan Shishido for a speed run in building a celebration effect for TFT to experience the entire process from start to finish. He was also kind enough to share some tips and advice for anyone interested in learning more about visual effects work or working in games.
Super Art Power Hour is a long-form educational segment spotlighting super art and super artists at Riot. Watch more episodes here: ua-cam.com/play/PL42m9XiTqPHKvZE-2gprBW6KV40oG_NL2.html
For a deeper dive into the game art production pipeline, check out our So You Wanna Make Games?? series: ua-cam.com/play/PL42m9XiTqPHJdJuVXO6Vf5ta5D07peiVx.html
Follow Jonathan on ArtStation: www.artstation.com/jonathanshishido
0:00 Cold Open
0:19 Introduction
1:02 Creative Prompt
2:14 Cloud Sourcing
2:59 Maintaining Gameplay Clarity
7:07 Jonathan’s Art Background
10:47 Color Composition
15:00 Intern Story
17:11 Visual Hierarchy
21:26 Building Energy
30:40 Adding Rain
31:31 Candy Time
37:46 Too Much Candy?
41:23 Pies and Fish
42:03 Advice
44:44 Final Effect Reveal
45:04 Outro
#teamfighttactics #tft #riotgames
_____________________________________________
Subscribe for more: ua-cam.com/users/riotgames
Follow Riot Games on:
X: riotgames
Instagram: riotgames
Facebook: RiotGames
Learn more about Life at Riot:
LinkedIn: www.linkedin.com/company/riot-games/
X: LifeAtRiot
Open Roles @ Riot: riot.com/3Unb61t
Like any other creative process, VFX relies heavily on shape language, color, and timing. Normally an artist would have about three days to build something like this. A 72-hour-long play-by-play didn’t feel quite right, so instead we’re putting three hours on the clock and then distilling it all down to one powerful hour-long 45-minute video.
We linked up with visual effects artist Jonathan Shishido for a speed run in building a celebration effect for TFT to experience the entire process from start to finish. He was also kind enough to share some tips and advice for anyone interested in learning more about visual effects work or working in games.
Super Art Power Hour is a long-form educational segment spotlighting super art and super artists at Riot. Watch more episodes here: ua-cam.com/play/PL42m9XiTqPHKvZE-2gprBW6KV40oG_NL2.html
For a deeper dive into the game art production pipeline, check out our So You Wanna Make Games?? series: ua-cam.com/play/PL42m9XiTqPHJdJuVXO6Vf5ta5D07peiVx.html
Follow Jonathan on ArtStation: www.artstation.com/jonathanshishido
0:00 Cold Open
0:19 Introduction
1:02 Creative Prompt
2:14 Cloud Sourcing
2:59 Maintaining Gameplay Clarity
7:07 Jonathan’s Art Background
10:47 Color Composition
15:00 Intern Story
17:11 Visual Hierarchy
21:26 Building Energy
30:40 Adding Rain
31:31 Candy Time
37:46 Too Much Candy?
41:23 Pies and Fish
42:03 Advice
44:44 Final Effect Reveal
45:04 Outro
#teamfighttactics #tft #riotgames
_____________________________________________
Subscribe for more: ua-cam.com/users/riotgames
Follow Riot Games on:
X: riotgames
Instagram: riotgames
Facebook: RiotGames
Learn more about Life at Riot:
LinkedIn: www.linkedin.com/company/riot-games/
X: LifeAtRiot
Open Roles @ Riot: riot.com/3Unb61t
Переглядів: 8 075
Відео
GODS A capella | Summoner's Riff | League of Legends Music
Переглядів 42 тис.6 місяців тому
Summoner’s Riff has returned once more with a special tribute to celebrate Worlds 2023 finals and this year’s Worlds 2023 Anthem. Arranged and performed by Summoner’s Riff, a musical group composed of Rioters based out of our LA headquarters. Originally Written by: Alex Seaver of Mako and Sebastien Najand Arrangement: Ford DeCastro Produced by: Riot Video Team and Summoner's Riff Performed by: ...
Creating VALORANT Key Art - Super Art Power Hour Ep. 5
Переглядів 192 тис.7 місяців тому
Moodboarding, inspiration, composition sketches, and a whole lot more. It’s all part of the design process for two Rioters, Senior Principal Illustrator Su Ke and Principal Visual Designer Brandon Meier. They’re the designer duo behind some of the most iconic key art and visual imagery that VALORANT has to offer. In the spirit of Halloween, we brewed up an especially scary design challenge. So ...
How To Play 2XKO (Formerly Project L)
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Together, Rioters and Players Accomplished a Lot in 2022: Here's What Fit Into 3 Minutes
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The Unlock | Xbox Game Pass - Riot Games
Переглядів 39 тис.Рік тому
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Character & Gameplay Animation - Super Art Power Hour Ep. 4
Переглядів 456 тис.Рік тому
Character & Gameplay Animation - Super Art Power Hour Ep. 4
Maye Mac-Swiney Shares Her Journey to Riot Games : Rioters Around The World
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Maye Mac-Swiney Shares Her Journey to Riot Games : Rioters Around The World
Summoner's Riff | Everything Goes On | League of Legends Music
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2XKO (Formerly Project L)Gameplay Basics & Tag - /dev diary
Переглядів 1,4 млнРік тому
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Changing Careers to Roles in Technology - Tech Talks: Women in Tech with Nicole Dove
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Finding Creative Careers in Gaming - Riot Games x Cxmmunity: HBCU Kickback Panel
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Finding Creative Careers in Gaming - Riot Games x Cxmmunity: HBCU Kickback Panel
Animating Games From Home - The Setup Episode 1: Lana Bachynski
Переглядів 30 тис.Рік тому
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Tour Riot Games’ Newest VALORANT-themed LA Office
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Tour Riot Games’ Newest VALORANT-themed LA Office
Rioters Give Back - Riot Global Service Month 2022 Recap
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3D Character Art & Skin Creation - Super Art Power Hour Ep 3
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3D Character Art & Skin Creation - Super Art Power Hour Ep 3
The Latest on 2XKO (Formerly Project L) - /dev diary
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The Latest on 2XKO (Formerly Project L) - /dev diary
Designing Environment Art in Gaming - Super Art Power Hour Ep. 2
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Designing Environment Art in Gaming - Super Art Power Hour Ep. 2
Concept Art in Games - Super Art Power Hour Ep. 1
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Concept Art in Games - Super Art Power Hour Ep. 1
Riot Games' Global Headquarters - Full LA Campus Tour
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2XKO (Formerly Project L) - RiotX Arcane: Epilogue | The Right Foundation
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RiotX Arcane: Epilogue | The Fans of Fandom
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Hytale - RiotX Arcane: Epilogue | Making Games From the Heart
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RiotX Arcane: Epilogue | Infinite Canvas
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RiotX Arcane: Epilogue | Infinite Canvas
change the damn name
I'm so guilty of doing the hand thing and making the noises
I dream of working there someday & still being in highschool gives me time to study alot of Riot's art. Hearing their journey into making art for Riot, along with other splash artists made me really motivated of what I'll become someday. Thanks for making great art and motivating/helping young artists.
Looking forward to S2 collabs this yr...
Hey riot I sent in a form for the valorant test how long will it usually take for me to be invited
Tyy for sharing this great content!
This is coming to Console
MUSIC TITLE? 4:59